SIG-Blocks: Tangible game technology for automated cognitive assessment.
Kiju LeeDonghwa JeongRachael C. SchindlerElizabeth J. ShortPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- interaction design
- computer games
- case study
- data processing
- information processing
- cost effective
- game theory
- semi automated
- augmented reality
- rapid development
- educational games
- student modeling
- decision making
- game development
- game design
- mental models
- cognitive processes
- key technologies
- video games
- virtual world
- virtual environment