Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality.
Mingyu KimJinmo KimKisung JeongChanghun KimPublished in: Int. J. Hum. Comput. Interact. (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- computer graphics
- virtual reality technology
- human hand
- three dimensional
- augmented reality
- virtual space
- photorealistic
- vision system
- virtual museum
- virtual humans
- computer animation
- virtual reality environments
- force feedback
- visual data mining
- collaborative virtual environments
- degrees of freedom
- real time
- virtual training
- multi sensory
- interactive virtual
- learning environment
- computer generated forces