Expo '27: Designing and User-Testing a Dystopian Augmented Reality Game.
Brian GreenspanPublished in: DH (2017)
Keyphrases
- augmented reality
- learning games
- user interface
- virtual objects
- mixed reality
- human computer interaction
- tangible interaction
- multi user
- virtual reality
- markerless
- real environment
- mobile augmented reality
- promising experimental results demonstrate
- molecular structures
- camera tracking
- real scenes
- end users
- virtual world
- video games
- user experience
- live video
- computer generated images
- depth information
- computer games
- eye tracking
- video sequences
- knowledge base