Context-based Word Acquisition for Situated Dialogue in a Virtual World.
Shaolin QuJoyce Yue ChaiPublished in: J. Artif. Intell. Res. (2010)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- physical world
- multi user
- dialogue system
- natural language
- n gram
- human machine
- virtual learning environments
- co occurrence
- mixed reality
- word recognition
- virtual humans
- mixed initiative
- word sense disambiguation
- virtual objects
- word segmentation
- conversational agent
- immersive environments
- dialogue management
- embodied cognition