Case-Based Plan Recognition in Computer Games.
Michael FaganPadraig CunninghamPublished in: ICCBR (2003)
Keyphrases
- computer games
- plan recognition
- case based reasoning
- game design
- decision theoretic
- recognition process
- handling uncertainty
- video games
- plan generation
- commercial games
- plan library
- digital storytelling
- serious games
- case base
- smart home
- educational games
- educational software
- digital entertainment
- game ai
- game development
- mobile devices