More than meets the eye: In-store retail experiences with augmented reality smart glasses.
Pauline PfeiferTim HilkenJonas HellerSaifeddin AlimamyRoberta Di PalmaPublished in: Comput. Hum. Behav. (2023)
Keyphrases
- augmented reality
- head mounted display
- head mounted
- gaze tracking
- mixed reality
- virtual objects
- markerless
- head movements
- human computer interaction
- virtual reality
- eye tracking
- multi user
- real scenes
- input device
- real time
- live video
- real environment
- molecular structures
- promising experimental results demonstrate
- video conferencing
- eye movements
- tangible interaction
- computer vision
- eye gaze
- stereo camera
- learning games
- gesture recognition
- real objects
- eye tracker
- gaze contingent