Potentials of a web-based gamification guidance for knowledge transfer between research and industry.
Mareike GabeleVirve Tuulia FischerMarie SteinbrüggeDenise ThiemkeSteffi HußleinChristian HansenPublished in: CHI PLAY (2021)
Keyphrases
- knowledge transfer
- knowledge sharing
- transfer learning
- cross domain
- multimedia
- knowledge construction
- mutual adaptation
- higher order
- case study
- user experience
- transferring knowledge
- learning tasks
- markov random field
- software process improvement
- knowledge management
- data mining
- serious games
- real world
- knowledge creation
- tacit knowledge