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Gaze-controlled gaming: immersive and difficult but not cognitively overloading.
Krzysztof Krejtz
Cezary Biele
Dominik Chrzastowski
Agata Kopacz
Anna Niedzielska
Piotr Toczyski
Andrew T. Duchowski
Published in:
UbiComp Adjunct (2014)
Keyphrases
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virtual environment
virtual reality
virtual world
eye tracking
data sets
real world
computer games
eye movements
learning experience
learning environment
learning process
three dimensional
image processing
artificial intelligence
information retrieval
data mining
virtual characters
eye tracking data