Playing Jeopardy in the Classroom: An Empirical Study.
Mark G. SimkinPublished in: J. Inf. Syst. Educ. (2013)
Keyphrases
- collaborative learning
- pilot study
- learning activities
- computer games
- deaf students
- question answering
- learning environment
- professional development
- game playing
- teacher education
- student learning
- technology enhanced
- online learning
- elementary school
- foreign language
- middle school
- classroom setting
- pilot testing
- case study
- computer based learning
- communication skills