RacketStore: measurements of ASO deception in Google play via mobile and app usage.
Nestor HernandezRuben RecabarrenBogdan CarbunarSyed Ishtiaque AhmedPublished in: Internet Measurement Conference (2021)
Keyphrases
- mobile apps
- mobile applications
- mobile devices
- m learning
- smart phones
- search engine
- mobile phone
- business models
- mobile learning
- multi task
- measurement noise
- mobile technologies
- mobile environments
- user experience
- mental states
- mobile users
- game playing
- measured data
- android platform
- social media
- usage patterns
- content adaptation
- information retrieval
- mobile services
- mobile computing
- context aware
- cloud computing
- qualitative and quantitative
- social networking
- user interaction