Deploying Serious Games for Management in Higher Education: lessons learned and good practices.
Jannicke Baalsrud HaugeFrancesco BellottiRob NadolskiRiccardo BertaMaira B. CarvalhoPublished in: EAI Endorsed Trans. Serious Games (2014)
Keyphrases
- lessons learned
- higher education
- serious games
- case study
- knowledge practices
- educational contexts
- communication skills
- learning technologies
- distance learning
- online learning
- e learning
- blended learning
- virtual environment
- mobile learning
- learning in higher education
- design principles
- digital games
- learning management systems
- educational games
- game play
- game design
- hong kong
- technology enhanced
- video games
- open university
- tertiary education
- game based learning
- learning scenarios
- computer games
- knowledge management
- problem based learning
- learning processes
- corporate training
- usability testing
- open educational resources
- social issues
- vocational education
- grounded theory
- higher education institutions
- software development
- information systems
- real world