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Size Variation and Flow Experience of Physical Game Support Objects.
Loe M. G. Feijs
Peter Peters
Berry Eggen
Published in:
ICEC (2004)
Keyphrases
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multiple objects
d objects
game playing
object segmentation
computer games
object classes
nash equilibrium
user experience
game theory
game design
end users
physical world
real world objects
individual objects
physical objects
game players
flow patterns