Vibrotactile rendering for simulating virtual environment in a mobile game.
Sang-Youn KimKyu Yong KimByung Seok SohGyunghye YangSang Ryong KimPublished in: IEEE Trans. Consumer Electron. (2006)
Keyphrases
- virtual environment
- mobile games
- computer graphics
- virtual reality
- mobile devices
- mobile phone
- virtual world
- mobile learning
- handheld devices
- computer games
- learning games
- real time
- high fidelity
- physical environment
- virtual characters
- educational games
- serious games
- learning processes
- real environment
- motion capture
- virtual learning environments
- computer vision