CyberPLAYce - A tangible, interactive learning tool fostering children's computational thinking through storytelling.
Arash SoleimaniDanielle HerroKeith Evan GreenPublished in: Int. J. Child Comput. Interact. (2019)
Keyphrases
- learning tools
- computational thinking
- tangible user interface
- interactive multimedia
- video games
- educational games
- learning experience
- game design
- digital storytelling
- distance learning
- mobile learning
- computer games
- augmented reality
- student learning
- concept maps
- game play
- learning objectives
- pilot study
- foreign language
- card game
- learning process
- concept mapping
- design patterns
- learning outcomes
- learning styles
- online learning