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EigenBots for the Okey Social Board Game.

Ümit EkmekçiZehra ÇataltepeGüvenç GüngörDemir Can Kahya
Published in: Comput. J. (2016)
Keyphrases
  • board game
  • social networks
  • social media
  • game design
  • game playing
  • social interaction
  • computer games
  • computer programs
  • case study
  • high level
  • general purpose