Consumer-Level Virtual Reality Motion Capture.
Catarina Runa MirandaVerónica Costa OrvalhoPublished in: VISIGRAPP (Revised Selected Papers) (2016)
Keyphrases
- virtual reality
- motion capture
- computer animation
- computer graphics
- virtual humans
- virtual environment
- human body
- three dimensional
- human figure
- human motion
- computer vision
- human motion capture
- motion capture data
- virtual museum
- multi view
- multi sensory
- markerless
- virtual reality technology
- monocular video sequences
- human computer interaction
- virtual world
- photorealistic
- human movement
- interactive virtual
- augmented reality
- force feedback
- tangible user interface
- virtual space
- semi supervised
- image sequences
- image processing