Robotic Go: Exploring a Different Perspective on Human-Computer Interaction with the Game of Go.
Tae-Hyung KimJared Adam NisbettDonald C. WunschPublished in: SMC (2009)
Keyphrases
- human computer interaction
- user interface
- human computer
- gesture recognition
- human interaction
- augmented reality
- computer games
- hand gestures
- human computer interface
- human factors
- information processing systems
- video games
- interactive systems
- educational games
- eye tracking
- human activities
- computational intelligence
- artificial intelligence
- nonverbal communication
- user interface design
- emotion recognition
- software engineering
- learning environment