Form one students' engagement with computer games and its effect on their academic achievement in a Malaysian secondary school.
Yee Leng EowWan Zah bte Wan AliRosnaini bt. MahmudRoselan BakiPublished in: Comput. Educ. (2009)
Keyphrases
- secondary school
- computer games
- digital games
- academic achievement
- game play
- game design
- educational games
- video games
- undergraduate students
- hong kong
- learning environment
- game based learning
- serious games
- computer assisted instruction
- learning strategies
- peer interaction
- online course
- attitudes toward
- professional development
- learning experience
- e learning
- control group
- concept maps
- virtual learning environments
- student learning
- dependent variables
- case study