Rapid surface and volume mesh generation from depth-augmented visual hulls.
James GregsonZheng WangPublished in: SIGGRAPH Posters (2010)
Keyphrases
- visual hull
- mesh generation
- shape from silhouette
- multi view
- image based modeling
- finite element
- depth map
- complex objects
- geometric modeling
- point cloud
- reconstruction method
- geometric constraints
- pose estimation
- human body
- depth information
- articulated objects
- d objects
- body parts
- surface reconstruction
- multiple views
- camera calibration
- marching cubes
- depth images