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Rapid surface and volume mesh generation from depth-augmented visual hulls.
James Gregson
Zheng Wang
Published in:
SIGGRAPH Posters (2010)
Keyphrases
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visual hull
mesh generation
shape from silhouette
multi view
image based modeling
finite element
depth map
complex objects
geometric modeling
point cloud
reconstruction method
geometric constraints
pose estimation
human body
depth information
articulated objects
d objects
body parts
surface reconstruction
multiple views
camera calibration
marching cubes
depth images