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An Exploration of the Fear of Attack Strategy in Chess and Its Influence on Class-A Players of Different Chess Personalities: An Exploration Using Virtual Humans.

Khaldoon Dhou
Published in: HCI (28) (2021)
Keyphrases
  • virtual humans
  • artificial intelligence
  • imperfect information
  • evaluation function
  • board game
  • machine learning
  • virtual reality
  • autonomous agents
  • game play
  • computer chess