Real-time stereo visual hull rendering using a multi-GPU-accelerated pipeline.
Jie FengYang LiuBingfeng ZhouPublished in: SIGGRAPH ASIA (Sketches) (2010)
Keyphrases
- gpu accelerated
- image based modeling
- real time stereo
- visual hull
- graphics hardware
- multi view
- real time
- view synthesis
- photorealistic
- finite element
- complex objects
- stereo images
- image based rendering
- optical flow
- texture mapping
- human body
- geometric constraints
- high quality
- computer graphics
- reconstruction method
- depth map
- pose estimation
- d objects
- point cloud
- camera calibration
- complex scenes
- multiple views
- viewpoint
- pairwise