Offline Grid-Based Coverage path planning for guards in games.
Wael Al EneziClark VerbruggePublished in: CoRR (2020)
Keyphrases
- path planning
- path planning algorithm
- mobile robot
- collision avoidance
- dynamic environments
- multi robot
- motion planning
- obstacle avoidance
- dynamic and uncertain environments
- optimal path
- real time
- video games
- multiple robots
- potential field
- degrees of freedom
- autonomous navigation
- trajectory planning
- navigation tasks
- landmark recognition
- path finding
- collision free
- unknown environments
- indoor environments
- robot path planning
- game playing
- autonomous vehicles
- search and rescue