Login / Signup
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware.
M. A. M. M. van Dortmont
Huub M. M. van de Wetering
Alexandru C. Telea
Published in:
DGCI (2006)
Keyphrases
</>
distance transform
graphics hardware
volume rendering
processing speed
real time
texture mapping
medial axis
distance map
image based rendering
fourier transform
shape matching
three dimensional
weighted distance transforms
computer graphics
frequency domain
d objects
similarity measure
image processing