The Interactive Behavior Analysis of Integrated Augmented Reality and Gamification Museum Guide System.
Zi-Ru ChenZhi Yi ChenPublished in: HCI (39) (2022)
Keyphrases
- augmented reality
- behavior analysis
- mixed reality
- virtual reality
- live video
- anomaly detection
- virtual objects
- markerless
- surveillance system
- face to face collaborative learning
- computer graphics
- real environment
- tangible user interface
- head mounted display
- human computer interaction
- molecular structures
- real scenes
- three dimensional
- virtual environment
- user interaction
- user experience
- computer generated imagery
- maximum likelihood