Motivators Matter When Gamifying Learning Activities.
Christo DichevDarina DichevaRita IsmailovaPublished in: ICL (1) (2022)
Keyphrases
- learning activities
- learning processes
- learning environment
- mobile learning
- learning objects
- learning process
- mobile devices
- learning scenarios
- collaborative activities
- learning design
- e learning
- activity theory
- learning platform
- learning spaces
- databases
- mobile technologies
- learning content
- interactive learning environments
- handheld computers
- personal learning environments
- learning styles
- learning objectives
- learning companion
- learning achievement
- open learner models
- database