GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments.
Jens H. KrügerRüdiger WestermannPublished in: Comput. Graph. Forum (2005)
Keyphrases
- virtual environment
- computer games
- synthetic characters
- serious games
- computer graphics
- collision detection
- virtual reality
- real time
- virtual humans
- high fidelity
- multi user
- real time rendering
- virtual training
- virtual world
- game design
- graphics hardware
- graphics processors
- educational games
- educational software
- digital storytelling
- game play
- video games
- real environment
- virtual characters
- learning processes
- simulation environment
- virtual space
- role play
- image based rendering
- virtual learning environments
- game development
- interaction model
- commercial games
- games based learning
- augmented reality
- learning styles
- three dimensional