Design Patterns for Voice Interaction in Games.
Fraser AllisonMarcus CarterMartin R. GibbsWally SmithPublished in: CHI PLAY (2018)
Keyphrases
- design patterns
- learning games
- software engineering
- object oriented
- software systems
- human computer interaction
- design principles
- software architecture
- turn taking
- computer games
- game theory
- usage scenarios
- object oriented software
- software design
- process model
- educational games
- game playing
- database driven
- augmented reality
- behavioural patterns
- video games
- ontology driven
- nash equilibria
- real world
- language learning
- mobile robot
- artificial intelligence