Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces.
Samuli LaatoRenny S. N. LindbergTeemu Henrikki LainePhuong BuiBoglárka BrezovszkyLauri KoivunenOlga De TroyerErno LehtinenPublished in: ICE/ITMC (2020)
Keyphrases
- mobile applications
- quality evaluation
- high quality
- learning environment
- mobile phone
- e learning
- quality assessment
- mobile devices
- mobile games
- video games
- nash equilibrium
- game playing
- serious games
- learning design
- m learning
- mobile users
- game theory
- mobile learning
- game play
- context aware
- game theoretic
- collaborative learning
- peer assessment
- learning objects
- fully functional
- technology supported