A non-trivial upper bound on the threshold bias of the Oriented-cycle game.
Dennis ClemensAnita LiebenauPublished in: J. Comb. Theory, Ser. B (2017)
Keyphrases
- upper bound
- lower bound
- game theory
- game playing
- game design
- branch and bound algorithm
- computer games
- branch and bound
- video games
- lower and upper bounds
- worst case
- pursuit evasion
- nash equilibrium
- game play
- game theoretic
- real time strategy games
- serious games
- learning games
- threshold selection
- coalitional games
- role playing
- error probability
- cooperative game
- single item
- educational games
- sample complexity
- linear functions
- virtual world
- learning experience