Towards an Accessibility Evaluation of eLearning Tools in Emerging 3D Virtual Environments Like Metaverse: Taking Advantage of Acquired Knowledge in Moodle and Second Life.
Armando CruzDiana CarvalhoTânia RochaPaulo MartinsPublished in: TECH-EDU (2022)
Keyphrases
- virtual environment
- virtual world
- e learning
- virtual reality
- virtual learning environments
- acquired knowledge
- learning management systems
- online learning
- virtual agents
- multi user
- open source
- learning environment
- knowledge acquisition
- learning process
- learning experience
- learning activities
- real environment
- learning resources
- learning tools
- serious games
- learning algorithm
- real time