Mobile Application for Crowdsourced Gamification of Automated External Defibrillator (AED) Locations.
Muhammad Imran Hakim Bin HusseinJun Hao FongChu Xuan LimJeannie S. A. LeeChek Tien TanYih Yng NgPublished in: HealthMedia@MM (2019)
Keyphrases
- mobile applications
- user experience
- event detection
- mobile devices
- mobile environments
- context aware
- smart phones
- m learning
- mobile phone
- mobile technologies
- fully automated
- mobile users
- semi automated
- end users
- mobile services
- user behavior
- user interaction
- location based services
- low quality
- artificial intelligence
- mobile apps
- android platform
- active learning
- web services