Time management in a chess game through machine learning.
Guga BurduliJie WuPublished in: Int. J. Parallel Emergent Distributed Syst. (2023)
Keyphrases
- machine learning
- game playing
- computer chess
- imperfect information
- game tree
- board game
- alpha beta search
- artificial intelligence
- game tree search
- management system
- machine learning methods
- general game playing
- decision support
- data mining
- evaluation function
- data management
- machine learning algorithms
- nash equilibrium
- computer games
- active learning
- data processing
- knowledge management
- supervised learning
- video games
- information management
- information extraction
- pattern recognition
- machine learning approaches
- brute force
- game theory
- learning algorithm
- decision making
- computer science
- games played
- perfect information
- monte carlo tree search
- opponent modeling
- nash equilibria
- game play
- project management
- inductive logic programming
- learning tasks
- monte carlo
- knowledge acquisition
- support vector machine
- decision trees
- feature selection
- computer vision