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Auswahl von Interaktionstechniken für Virtual Reality-Anwendungen.
Matthias Weise
Raphael Zender
Published in:
Mensch & Computer (2018)
Keyphrases
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virtual reality
virtual environment
computer graphics
virtual world
three dimensional
photorealistic
augmented reality
interactive virtual
virtual museum
virtual reality technology
multi sensory
virtual humans
computer animation
virtual training
user experience
visual data mining
computer interface
data mining