Game bot identification based on manifold learning.
Kuan-Ta ChenHsing-Kuo Kenneth PaoHong-Chung ChangPublished in: NETGAMES (2008)
Keyphrases
- manifold learning
- low dimensional
- dimensionality reduction
- nonlinear dimensionality reduction
- diffusion maps
- semi supervised
- game ai
- subspace learning
- manifold learning algorithm
- computer games
- head pose estimation
- dimension reduction
- high dimensional
- laplacian eigenmaps
- feature extraction
- high dimensional data
- discriminant projection
- intrinsic manifold
- geodesic distance
- manifold structure
- game play
- sparse representation
- manifold embedding
- pairwise
- discriminant embedding
- learning algorithm