Individual pastime or focused social interaction: Gendered gaming practices among Danish youth.
Anne Mette ThorhaugeAndreas GregersenPublished in: New Media Soc. (2019)
Keyphrases
- social interaction
- social context
- learning processes
- social media
- social intelligence
- social networks
- social behavior
- competence development
- social systems
- social influence
- social learning
- social relationships
- computer clubhouse
- online learning communities
- interaction patterns
- case study
- multiple perspectives
- learning technologies
- information and communication technologies
- video games
- computer games
- information technology