Effects of Augmenting Real-Time Biofeedback in An Immersive VR Performance.
Saixi GeSiyu LuoShuo YanXukun ShenPublished in: ISMAR Adjunct (2022)
Keyphrases
- virtual reality
- real time
- virtual environment
- virtual reality environments
- virtual world
- virtual space
- learning environment
- vision system
- multi user
- virtual characters
- high speed
- real environment
- real time systems
- human computer interaction
- image processing
- augmented reality
- learning experience
- multimedia
- decision trees
- website
- signal processing
- general purpose
- database systems
- three dimensional