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Enhancing Fun through Gamification to Improve Engagement in MOOC.

Oriol Borrás-GenéMargarita Martínez-NúñezLuis Martín-Fernández
Published in: Informatics (2019)
Keyphrases
  • student engagement
  • real time
  • data sets
  • databases
  • computer vision
  • e learning
  • case study
  • search algorithm
  • computer science education