Are Computer-Generated Emotions and Moods Plausible to Humans?.
Patrick GebhardKerstin H. KippPublished in: IVA (2006)
Keyphrases
- computer generated
- human behaviour
- virtual humans
- virtual agents
- human communication
- human behavior
- human beings
- cognitive processes
- multi party
- photographic images
- artificial agents
- emotion recognition
- real world
- virtual reality
- human subjects
- human cognition
- computational model
- multi agent systems
- cooperative
- three dimensional