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Complex Virtual Environments on Thin VR Systems Through Continuous Near-Far Partitioning.
Voicu Popescu
Seung Heon Lee
Andrew Shinyoung Choi
Sonia Fahmy
Published in:
ISMAR (2022)
Keyphrases
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virtual environment
virtual reality
virtual world
complex systems
computer graphics
multi user
serious games
virtual objects
collision detection
physical environment
virtual space
virtual training
synthetic characters
real time
virtual characters
learning processes
three dimensional