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Integrating Biomechanical and Animation Motion Capture Methods in the Production of Participant Specific, Scaled Avatars.

Luke HopperNahoko Sato
Published in: AIVR (2018)
Keyphrases
  • motion capture
  • computer graphics
  • high dimensional data
  • computer animation
  • image processing
  • three dimensional
  • virtual world
  • virtual reality
  • human motion