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Evolution and Future of Serious Game Technology for Older Adults.

Xin HuangNazlena Mohamad AliShafrida Sahrani
Published in: Inf. (2024)
Keyphrases
  • older adults
  • serious games
  • assistive technology
  • case study
  • virtual environment
  • artificial intelligence
  • smart home
  • expert systems
  • object oriented
  • video games
  • user groups