A Mobile Educational Game Accessible to All, Including Screen Reading Users on a Touch-Screen Device.
Barbara LeporiniEleonora PalmucciPublished in: mLearn (2017)
Keyphrases
- touch screen
- smart phones
- mobile devices
- educational games
- small screen
- mobile phone
- input device
- mobile applications
- handheld devices
- mobile computing devices
- tablet pc
- desktop computers
- computer screen
- mobile terminals
- mobile learning
- mobile services
- learning tools
- context aware
- foreign language
- computer games
- end users
- wearable devices
- conducted an empirical study
- online game
- user centered
- game based learning
- mobile users
- online learning