PhyAR: Determining the Utility of Augmented Reality for Physics Education in the Classroom.
Corey PittmanJoseph J. LaViola Jr.Published in: VR Workshops (2020)
Keyphrases
- augmented reality
- deaf students
- virtual objects
- mixed reality
- human computer interaction
- virtual reality
- markerless
- head mounted display
- artificial intelligence
- real scenes
- learning games
- promising experimental results demonstrate
- molecular structures
- computer generated images
- real environment
- mobile learning
- collaborative learning
- video games
- computer graphics
- fiducial markers
- face to face collaborative learning
- user interface