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Strategy Improvement for Concurrent Reachability Games.

Krishnendu ChatterjeeLuca de AlfaroThomas A. Henzinger
Published in: QEST (2006)
Keyphrases
  • state space
  • leader follower
  • neural network
  • video games
  • data sets
  • artificial intelligence
  • multi agent systems
  • computer games
  • game play
  • game theoretic
  • two player games