Three Tools for the Real-Time Simulation of Embodied Spiking Neural Networks Using GPUs.
Andreas FidjelandDavid GamezMurray ShanahanEdgars LazdinsPublished in: Neuroinformatics (2013)
Keyphrases
- learning systems
- spiking neural networks
- real time
- biologically inspired
- spiking neurons
- graphics hardware
- learning rules
- machine learning
- learning process
- learning environment
- neural models
- graphics processing units
- feed forward
- artificial neural networks
- biologically plausible
- neural network
- training algorithm
- computational models
- vision system
- genetic algorithm