Use of Tethered Virtual Reality Headsets in Exposure Therapy for Agoraphobia and Social Phobia.
Beatris Mariell ChooAna Margarita TalicolElaine Jhon PanganibanEthel Chua Joy OngPublished in: KHD@IJCAI (2017)
Keyphrases
- virtual reality
- virtual environment
- computer animation
- virtual world
- three dimensional
- interactive virtual
- virtual humans
- augmented reality
- photorealistic
- social networks
- computer graphics
- virtual museum
- social media
- virtual reality technology
- multi sensory
- visual data mining
- real time
- virtual reality environments
- tangible user interface
- virtual space