WearLove: Affective Communication via Wearable Device with Gamification.
Yeong Rae JoiBeom Taek JeongJin Hwang KimKi Hyuk ParkTaehyun LeeJun Dong ChoPublished in: CHI PLAY (2015)
Keyphrases
- wearable devices
- human computer interaction
- data acquisition
- physical activity
- cellular phone
- communication cost
- sensor networks
- activity recognition
- communication technologies
- low cost
- augmented reality
- computer networks
- communication overhead
- social networks
- home appliances
- affective computing
- learning companion
- gaze tracking
- daily activities
- communication channels
- real time
- ambient intelligence
- information sharing