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Reviews [reviews of "gameplay mode: war, simulation and technoculture" (crogan, p.; 2011) and "how societies embrace information technology: lessons for management and the rest of us"; (cortada, j.; 2009).

Sean LawsonJon Agar
Published in: IEEE Ann. Hist. Comput. (2012)
Keyphrases
  • information technology
  • information systems
  • game play
  • video games
  • knowledge management
  • case study
  • serious games
  • human capital
  • databases
  • online learning