Supporting preschoolers' transitions from screen time to screen-free time using augmented reality and encouraging offline leisure activity.
Hyunjin ShinGahgene GweonPublished in: Comput. Hum. Behav. (2020)
Keyphrases
- augmented reality
- input device
- mixed reality
- virtual reality
- markerless
- virtual objects
- human computer interaction
- promising experimental results demonstrate
- head mounted display
- real time
- multi user
- real environment
- mobile augmented reality
- computer generated images
- real objects
- human body
- multi view
- image processing