VRsneaky: Stepping into an Audible Virtual World with Gait-Aware Auditory Feedback.
Felix DietzMatthias HoppeJakob KarolusPawel W. WozniakAlbrecht SchmidtTonja MachullaPublished in: CHI Extended Abstracts (2020)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- physical world
- signal processing
- multi user
- relevance feedback
- mixed reality
- virtual humans
- virtual space
- virtual learning environments
- social context
- information processing
- gait recognition
- human gait
- human operators
- human identification
- immersive environments
- visual stimuli